Can ye throw an alcove up there for us campers? =p) But this map is hard to grasp, as ye said. (The Crash Bomb/Yashichi has a huge, huge, HUGE ceiling but I see potential in that little box. Fire up the server(do I need to re-download VRP03?) The only issue for certain in this map I can say bugged me was the low ceilings in a couple of rooms, although not sure how that'll work out as I hate jump spammers. So I can't tell if the map is fluid or not, which confuses me, although I posted so late after dl'ing it as I seem to like it a bit more. It wraps around so much it SEEMS like you'd get lost, but it also connects a lot in ways that you wouldn't. I have a lot of mixed reactions here and but I'm not really sure how to approach this map.
I looked through it and went: "Could you REALLY play this in roboenza!?" and so a lot of things I can't really say until I've played it in a live game. The other danger is being "trapped" in the Hyper Bomb Spawn between a pit and a door. are they strictly time based? Sometimes it felt random or proximal based and I didn't really get it.
What triggers the "doors"- the upward sliding walls, etc.
Hah, this map frazzles my brain! It's got a very distinctive style I haven't really seen anywhere else. Or: After pressing start, open console (via `/tilde) and enter "CHANGEMAP VRP05".